Nitroplus Blasterz: Heroines Infinite Duel PS4 Review

Courtesy of Marvelous, Nitroplus Blasterz has arrived in Europe! Nitroplus is an All-Girl 2D Fighter from the talented team at Examu, developers of the Arcana Hearts series of fighters which have been gracing our shores for a number of years now.

To tell you the truth the Arcana series hadn’t particulary grabbed me and my interest in 2D Anime style fighters had been beginning to wain. I could see the potential in the Arcana Hearts series of games but they didn’t do enough to re-ignite my passion for the genre.

So we come to this latest offering and we have the familiar all female ensemble present. The girls here are lifted from various Nitroplus Visual Novels, none of which I’m familiar with, other than a character ‘Saber’ from the Fate/Stay Night series, which I only know because she’s appeared in other fighters I’ve played, and she’s got a big sword, which is cool.

You may or may not be familiar with the characters but what can’t be argued with is the variety which is on offer here. There are 14 playable characters in total (two of which need to be unlocked), including several more who appear as support characters bringing the number up to 32 characters in total.

Each character is very unique and come equipped with swords, guns, demon powers, web-slinging abilities and even cats…

The game brims with personality, the presentation firstly is top notch. The intro sequence sets the tone for the game and is suitably exhilarating and very Japanese, but not generically so, Nitroplus has it’s own unique flavor. The characters are colorful and imaginative and most tastes and playstyles seem well catered for.

The game has several modes on offer including Story, Another Story (which unlocks after you’ve completed Story mode with one character) Score Attack, Training, and various muli-player options. Offline play included of course. There’s also a Gallery where you can view various unlockables, such as artwork.

It’s a fairly robust selection of modes, although I do miss the likes of Team Battles, a staple of Tekken and Soul Calibur, although this is a minor gripe, especially when the gameplay is this good.

If I could compare Nitroplus to anything it would probably be the Marvel Vs. Capcom series, however Nitroplus manages to be more technical and rewarding than the aforementioned series. The gameplay is very tight, very fast and incredibly responsive with an emphasis on air-dashing and combos.

As far as new systems go, Nitroplus has a few. There’s a Blast Attack, which powers up your character for a limited time. An Escape Action button is present, which allows you to perform evasive maneuvers as well as a Heavy Action button, which allows you push the opponent back. You also have the regular Super Move meter which gives you access to Super Moves of course as well as Lethal Blazes, which are this game’s ultimate attacks and are suitably and satisfyingly over the top for the most part. Of course there’s also the support characters who you can pick 2 of and sit comfortably on the L1 and L2 buttons and are available at timed intervals during the fight, there’s a lot of creativity present in the nature of these attacks also.

In practice this all works wonderfully together to deliver one of the most enjoyable fighting experiences I’ve had in quite some time. Matches are fast, explosive affairs which manage to remain tactical at the same time. One of the strengths of the game is it’s accessibility. In a short amount of time the game becomes very familiar and comfortable to play, allowing you to pull of all sorts of crazy moves. A lot of commands will be familiar to anyone with any previous experience of 2D fighters and what’s new here doesn’t take very long to learn.

The game’s difficulty also favours newcomers and feels fair throughout, even when you come across the games final boss, which can be suitably annoying, you always feel it’s possible to beat her and the experience is all the more satisfying for that.

The game however isn’t without it’s problems, although there isn’t really much here to complain about. The game’s levels or fighting areas aren’t particularly interesting, they’re all static and bland for the most part, a little animation in the backgrounds would have helped to bring them to life more. Perhaps this was a conscious decision on the developers part so not to interfere with the foreground action, but they just come off as a bit lazy in comparison to everything else.

For me ‘Another Story’ mode is a bit of let-down. It’s easier than the regular Story but unlike that mode which is light on the Story part, Another Story is a full on read-a-thon. Sadly I couldn’t really get into the story, perhaps I didn’t give it much of a chance, but it’s confusingly written and may as well of been in Japanese for all I know.

Score Attack is also a slightly strangely named mode for what it is, it’s effectively an Arcade mode, although at first I was expecting it to be more of a survival mode, an option that isn’t available in Nitroplus at all.

These are all minor gripes though, in short Nitroplus is excellent. I say this as a fighting fan who had become disillusioned with the Japanese 2D fighter. They’d become generic to me, the gameplay either wasn’t interesting enough or was full of confusing new mechanics. Nitroplus has won me over with it’s accessibility, it’s great characters and hidden depths of strategy. I’ve honestly had as much fun with this as I have with Street Fighter V, probably more. Nitroplus is also a budget title, with an RRP of around £30 and is certainly more fully featured than it’s competition.

If you’re into fighters, you owe it to yourself to pick up this game. If you’re a newcomer to the genre or just love anything Japanese, I imagine you’ll also come away fulfilled from this title. I have personally discovered an all-time favourite of the genre.

Reviewed by Tom Parry (Toodlebug500)

Nitroplus Blasterz: Heroines Infinite Duel is available NOW for both PS3 and PS4 formats.

Tom + Mat Attack 112 – Created in Bedrooms


On this week’s Tom & Mat A-Talk, Mat’s been playing a little bit of PONCHO and Gargoyle’s Quest, while young Thomas has plunged head first into the rabbit hole know as the ZX Spectrum. It leads us nicely onto the topic of the great documentary From Bedrooms to Billions, as well as a trip down memory lane into our love of video game shops…

Listen here.

Tom + Mat Attack 111 – For Mathew’s Eyes Only


Featuring real life audio opinions of a Welshman and Englishman, it’s Tom & Mat Attack! On this week’s Episode, Mat’s been buying Gameboy Games, while Tom’s made a few purchases relating to the ZX Spectrum. Besides this, the boys have been playing a bunch of games that are so 2014! Mat beat Watch Dogs & Tom’s been playing Call of Duty Ghosts! What is the world coming to?!

Listen here.

Tom + Mat Attack 108 – LEGO Di-mentioned


tma On this week’s Tom + Mat A-chat, Mat’s been knee deep into LEGO Dimensions, fiddled with some Kurukuru Kurin and even finally beaten MGS:V! Tom however has finally started Metal Gear, bought some more Worms merch and even also played a little of LEGO Dimensions himself! We also discuss the trials and tribulations of Game’s collecting and a little besides!

Listen here.

Tom + Mat Attack 107 – Minor Metal Gear Spoilers


tma On this week’s TMA, the boys get serious. Mat has some beef with his Metal Gear Solid (hence the title! but don’t worry, there are no huge revelations about the game’s story), he’s also played and liked the fabulous Grow Home, which he has no beef with, just love of OctoDad like Robots. Tom has been staying off eBay, has surprisingly played some MGSV also, as well as a little bit of Mario Marker! It’s a funny old podcast, but we like it all the same!

Listen here.


Hyperdrive_Header-1024x304 Rejoice couch potatoes HYPERDRIVE MASSACRE is here, well on the 12th of October anyway!


Hyperdrive Massacre gives you 6 modes in which to dominate your friends and family. Some of these modes include the classic, every man, woman and child for themselves mode of Deathmatch, outlast everyone in a game of Last Man Standing, unleash your skills that pay the bills in Space Soccer, prove who’s the fastest in DeathRace, or put on your leg warmers and headbands in a retro game of Space Pong. Don’t have 3 living beings to fill up the other player slots? Turn on the vicious AI and set its difficulty setting to see who would win in the age old battle of man vs. machine.


  • 8 unique battle arenas inspired by your fondest sci-fi memories
  • 16 space-proof muscle cars, each manned by its own whacky themed crew
  • 10 instant power-up weapons that range from Shotguns and Grenades to Energy Spears and Mines
  • 6 game modes: Deathmatch, Team Deathmatch, Death Race, Space Soccer, Last Man Standing and Space Pong
  • Local Multiplayer for up to 4 players
  • Sharpen your skills against viciously challenging AI for when your friends are not around
  • Full Controller Support

The game will launch on PC and Mac with a Linux version to follow afterwards.

Black & White Bushido OUT NOW!

black & white logo Black & White Bushido fights it's way onto Green Man Gaming! The team were on-hand at last week's EGX show but while many people tried, even more failed to beat the dev's at their own game. Will the tables turn? Now you can checkout Black & White Bushido with a launch offer of 20% off.

black & white team

Black & White Bushido is an arena fighting game between light and shadow samurai. Battle for control of the light or the dark in multiple arenas, hiding from your foes and striking when they least expect it.

Battle against computer controlled opponents, or fight your friends in frantic four player local multiplayer. Dominate the battlefield in Capture the Flag, or crush your enemies in Team Deathmatch.


  • Five different arenas to battle in
  • 4 Player Local Multiplayer
  • Single Player mode against AI opponents
  • Team Deathmatch & Capture The Flag modes
  • Hide in plain sight, or lay traps for your enemies


Stairs - Psychological horror to chill you to the bone


Stairs logo It's been a great time for Horror Games, from big budget console exclusives to indie gems the genre has never had as many excellent games for people who like things that go bump in the night. As the resident Blast Process horror guru i'm not one to shy away from terrors in darkened asylums, cabins in the woods and spooky warehouses, as everyone's favourite 80's paranormal fighting team would say "I aint afraid of no ghosts!"

Stairs by GreyLight Entertainment however is a little different, it doesn't rely on jump scares, it doesn't need gore and viscera. What Stairs excels at is lulling you into a false sense of security and then gradually ramping up the terror, a nagging psychological fear that will rundown your spine until finally the game decides to take off the baby gloves and hit you with full skin crawling intense horror that will have you looking over your shoulder and jumping at shadows.


In Stairs you play as investigative journalist Christopher Adams as he tries to piece together the events of three deaths that took place at a secluded factory in the woods. Armed with nothing more than your trusty camera and a note book you descend into factory to solve the mystery of these murders and grab some photographs before any rival journalists.

The mechanics are basic with one mouse button pulling your camera out and the other taking a shot. Your journey is filled with outlines of images you must take and you gradually fill these in as you explore and take pictures of the surroundings. I quite enjoyed this element of the game, moving from area to area snapping crime scene shots in order to fill out the backstory of the events that have happened. Imagine a combination of Project Zero (Fatal Frame for our overseas readers) and Pokemon snap and you're halfway there!

The camera also serves a second purpose and that is of lighting the way. At times the environment is so dark you will need to use the flash of the camera to slowly edge your way around the building, your heart stopping each time the flash bulb goes off in case you see something spooky in the small moment of illumination...

Early in the second story you pick up a torch, but I do think the areas when you just have the camera to reply on are much spookier.

Finally the camera can also be used to find hidden passageways that can lead to secrets and continue progression of the story line. While at the start of the game i had my camera put away so that I could run, by the end of the first story i was clutching onto the camera to make sure I didnt miss anything!


As the game progresses there are puzzles to solve and secrets to find. An early puzzle involves trying to find the combination to a safe, with clues regarding the digits scattered around the stage. This gives the game some momentum as you try to piece together the clues as the unnerving atmosphere and well paced horror comes together.

Visually the game looks great running on the Unreal Engine with some suitably dark and spooky lighting.

The music is excellent with chilling themes and environmental sounds that get the pulse racing, unfortunately the voice acting is a little unconvincing at times and this does take away from the otherwise excellent experience.

Despite some minor issues such as having to be in just the right place for photos to be counted as having being taken and the slightly awkward way the journey is laid out, this is an excellent horror game and well worth a play! The story is only a couple of hours long, but in that time you will fear genuine terror leaving you feeling deeply unsettled, and any game that can have such an emotional response always gets a thumbs up in my books!

Stairs is currently available on steam at a launch price of £7.49 - Buy it here!

STANDPOINT XBOX ONE Review | Fly or Fall?

stand point big logo OK all cards on the table. I first encountered this (and met the team behind it) at EGX Rezzed 2014. In this noisy environment I completed the demo, finding all the secrets and winning a signed poster for my trouble. Blastprocess also did a video that appeared on one of their updates for their Kickstarter appeal at the time. Something I backed but was ultimately unsuccessful in funding. So here we are a year and a bit later on with the finished game on Xbox One having already appeared on Steam.

So far so good, so get the ball rolling here’s a one line description so that we all know what the game about; This is a maze inspired puzzle game that utilised the manipulation of gravity in order to progress. And now a bit to explain the ‘ongoing’ narrative since this game has a narrator; As you progress each stage corresponds to the stages of grief as described by Swiss psychiatrist Elisabeth Kübler-Ross in her book, On Death and Dying (1969). Now this isn’t expressly mentioned anywhere but the named thematic level descriptions do correspond (except for of the last one – the time trial menus only list the four). These four stages being; Denial, Anger, Bargaining, and Depression (Acceptance is the last in the book and I’m assuming that it might make a surprise appearance in the game).


To make things a bit more memorable they’re commonly abbreviated to DABDA. Incidentally these stages can, with modification, be applied to any traumatic event where loss is encountered. So definitely not Super Mario level of plotting then unless you view the rescue of Princess Peach as the failure of a revolutionary overthrow by the supressed Bowser by the guardians of the status quo.

Now back to the game; after entering the review code this game weighed in at just over 1GB. The first thing I noticed was that the logo has changed, gaining a futuristic metal rod vibe since we last met. Now I’m going to make a point regarding the front end menu since I distinctly recall having a good old natter about this when I first played the game over a year ago. One of my pet hates are ill thought out menus; especially those where when you’re down to the two option you’re not sure if the text or the highlight is indicating the selection. Well the menus here are simplistic but functional. I did have issue with the fact that the highlight is achieved by making the selected text slightly more bold which in truth really didn’t stand out at all. Also there is limited pad functionality with only the left analogue stick used to change your selection. That brings me to the total lack of any information regarding controls.

Having previously played this I was aware of the game and its core concepts but anyone new is going to have to discover this unaided. Now that may be intentional but a some indication of controls would be useful (or even the option to reconfigure them). Since the original game is mouse/keyboard controlled the Xbox One version takes on the control mechanism of a first person shooter. Left stick general movement and right for view orientation. This is set as default to ‘up’ is ‘up’ and not the flight stick method but can be switched within the options menu – another pet hate is that the option to switch doesn’t specify what you’re switching from. Nothing major I know but irritation nonetheless. That leaves the sole button control that you have, right trigger, that acts as your means of selecting which of the 6 cardinal directions is ‘down’ or later on allows you to pick up boxes. Either action involves placing the target reticule over the box/intended surface and using the trigger. If you’re too far away or that surface is not allowed then the colour of the reticule will change to indicate this.


As already mentioned the game features a series of levels and each breaks down into individual numbered parts. This allows for them to be replayed as they’re completed as time trial events and your standing can be gauged on the associated leaderboardsl. In essence each stage is fundamentally the same in principle; start, negotiate obstacles/puzzles and reach the end/checkpoint. The environment that you pass through is typically composed of regular square shaped tubular sections (with rounded seams) that change direction or branch at different points although as the game progresses more open environments will start to appear. Along the these tunnels various barriers with try to inhibit travel. By reorienting gravity the side that you follow can be changed. So you can choose to go through holes, avoid deadly bits or fall to gain momentum which will also allow you to break through barriers. As you progress further barrier types will appear that require quick movement/gravity selections. As an aide the various barrier types will offer visual clues to their behaviour; so a barrier might have a tiny points of flight on it to indicate an orientation which when approached from will allow you to pass through it.

The use of visual clues is clear and consistent and requires the player to pay attention, of course there are secrets to find in order to provide additional ‘replayability’ alongside the leaderboard times. These secrets however do not utilise clues but instead are typically behind false walls or through sections that you would not usually traverse. Sometimes the secrets will require reworking a puzzle in order to bring a box along to activate a pressure switch. That brings me back to the boxes. Your lone button control is your only means of physical interaction (if you exclude the effect of gravity) and allows you to manipulate boxes. These are dispensed singularly from pads (or found within the levels) and can be used to operate pressure switches. The boxes are not immune to the environment so will be pushed around by moving platforms but they will not follow your lead when you change the gravitational orientation but will instead maintain their own gravitational orientation.


I’d best now mention the music and narrator. I’d recommend rebalancing the sound from the beginning. The music is pleasant and not offensive especially since you’ll be hearing it a lot. But the narration when it occurs can be easily lost as the melody has a habit of building up to a crescendo at the same time. I would also recommend turning on the subtitling since sometimes the narration continues when you think it had ended and you will be on occasion caught out by that. The voice over work is professional and is in keeping with the level names. The secrets when you locate them actually provide additional story beats – if you can call them that. However I feel that the word narration is maybe too strong a word to describe the statements that are being expressed. Glimpses into what might be an ongoing situation/scenario is more probably closer to describing them.

Graphically this a game driven by function. The stages maintain a thematic colour scheme in keeping with their title (the second world, Anger, is red) and the initial areas do come across as being drab as a consequence of this and if you’re not blessed with fairly good special awareness the lack of a horizon will affect your progress. All the elements that you encounter will remain consistent with visual clues as to their effect on the player.

Initially the game is only slightly testing but as the levels go by the difficulty does increase. The puzzles aren’t generally not too difficult in concept once the environmental hazards are understood. In fact once the solution is found to a puzzle the real difficulty is actually doing what is required to progress. This can be an incredibly a fraught experience. On more than one occasion my frustration at negotiating a puzzle led to what I’m calling the Father Jack response; i.e. the yelling of ‘feck’ (or something a little stronger). As I write this review I’m nowhere near the end. I have managed to find many of the secrets as I’ve progressed. And a little warning here that the save function is available at any time in the options menu doesn’t seem to save at any time. Instead for me when I restarted I was at the beginning of the last numbered section.


I’ll keep on playing this in in order to reach the end and being relatively small StandPoint will sit on the harddrive without hitting on the storage capacity. As a puzzle adventure title the game is a challenge but I’m not sure if the narrative and this game style are a suitable mix. Maybe it will all become clear when I reach the end. I can see that you could take the game as a visual metaphor (being as it were all played from your perspective) and kudos for attempting an usual and difficult subject but after a while my concentration is became focused on the task in hand and not on the brief and occasion pieces of narration.

Neil's summary; we have puzzle game with an interesting gameplay mechanic, an overarching story which is certainly different (and you could say is brave). So taking a lead (or should that be the end?) from DABDA I can say that is something that we can all accept.

Standpoint by Unruly Attractions is available on Steam and Xbox One. You can also checkout the latest trailer here.

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Tom + Mat Attack 106 – Triple S


tma On this day, we mourn the loss of the Tom and Mat Shack. It was a good run, you sheltered us from harm and kept our video games dry, but now we must say goodbye… Dramatics aside, Tom has been buying more of The List™, while playing some Need For Speed & having some Playstation Move fun with Rambo! Mat however’s been a little more low key, only really playing the excellent Volume by Mike Bithell in prep for Metal Gear Solid V… It’s all about the Stealth!

Listen here.

Tom + Mat Attack 105 – For Sewing People Everywhere


Tom’s been at it again! Not content with his Worms & Lemmins collection, he attempts to complete The List™ of great games for each system, this week looking at the original Xbox! Mat’s been drawing phalluses on his Singer Izek and getting stuck into Pac Man 265… All the while, Tom’s been cradling a Flappy Bird addiction… What ever happened to this podcast!

Listen here.

[Podcast] Blast Process Show: #35 iPencil

Dave, Callum and Kiefer return to attack your ears! Listen to the chaps as they discuss the latest titles, plus the incoming new Apple products and mobile OS. The top 10 videogame chart also returns.

You can get involved with the show via: -- --

Direct Download (right-click and 'Save As' to download or left click to stream)

Also available on iTunes

Adventurezator: When Pigs Fly Launches on Steam


Adventurezator_When_Pigs_Fly_Steam_SS_Logo Good at creating stories? Like to dabble in adventures games and happen to like pigs? This could be the perfect game for you! The game has just launched on Steam and you can find all the details below.

Adventurezator: When Pigs Fly Launches on Steam Go have an adventure(zator)!

Sept 17th, 2015 - Degica Games in association with Pigasus Games are proud to announce Adventurezator: When Pigs Fly is out of Early Access and now available on Steam. This playful romp through fantasy land has two flavors.

First it features a fully narrated and high flying adventure of fairytales, pigs, and gnomes. Second, and maybe most important, is the ability to allow users to craft their own stories, adventures, campaigns, and then share them via Steamworks.


Adventurezator is more than just a game; it’s an entire adventure game building kit! More than just a single level editor, you can craft huge branching quests linked together in a single campaign. Create or use a huge variety of props, characters, triggers, systems, and editors to build any adventure game you’ve dreamt of.

From combat to voice acting to scheduled events, timers, and tried and true “pick up everything” adventure games, Adventurezator has the keys to unlock your inner game developer.

See what has already been created in the Steam Workshop  and discover how adventure really begins when pigs fly!

Lego Dimensions Voice Cast Announced!


11164726_1580442862241137_1705510257179333180_o The already exciting Lego Dimensions has got just a little bit more awesome with the announcement of a rather star studded cast!

Gary Oldman, Micheal J Fox and Christopher Lloyd are the headliners, but there are some great names on the full list! so without further ado:

Joel Mchale - X-PO

Michael J Fox - Marty McFly

Christopher Llyod - Doc

Gary Oldman - Vortech

Chris Pratt - Emmett / Owen

Elizabeth Banks - Wildstyle

Alison Brie - Unikitty

Bryce Dallas Howard - Claire (Jurassic World)

Matthew Lillard - Shaggy

Charlie Day - Benny

Jenna Coleman - Clara

Michelle Gomez - Missy

Ellen McLain - GLaDOS

Stephen Merchant - Wheatley

Nick Robinson and Ty Simpkins - Jurassic World

Peter Capaldi - Dr Who

Irrfan Khan - Masrani (Jurassic World)

Sean Astin - Samwise Gamgee

Troy Baker and Nolan North- Every Game Ever Made

One Interesting name on the list is JK Simmons, who is probably best known for playing J J Jameson in the Spiderman films - could we be getting Marvel characters in a future wave?

IMDb also lists The Simpsons cast (As expected) and Dan Akroyd and Ernie Hudson (no prizes for guessing who they are playing!)

The game will also feature the voices of each and every Doctor by using stock audio from the tv show!

Dimensions hits at the end of the month, Blast Process will be here with the verdict once its out!


Dare Walk the STAIRS? Atmospheric Horror game STAIRS steps onto Steam 28th


Stairs logo Psychological horror game STAIRS, steps onto Steam September 28th. Markiplier said the game was “a perfect example of what horror should be… damn fine work” while ProJared called it “The next big horror game” and admitted “This was definitely messing with my mind.”.


More information on STAIRS can be found at Greylight Entertainment website with some of the features of the game below.


  • A tale of psychological horror that spans 3 diverse story arcs with thematic connections
  • Inspired by a series of horrific real-life events, recreated with a twist of fiction
  • Use your camera to capture supernatural elements that progress the story and open new areas
  • Utilize notes in your Journal to help track your progress, story beats and evaluate clues
  • Dynamic, immersive sound design sends chills down your spine while building palpable tension
  • Real-time story elements unravel the game’s narrative without interrupting gameplay
  • Explore interactive environments and solve cleverly crafted puzzles to find what you need to advance through the story

[Podcast] Blast Process Show: #34 Click to Continue

bpodcast Welcome back...again...

Yes! The Blast Process Show is back after a long hiatus. 2 years ago we briefly returned, and here we are again, only this time we are here to stay!

Dave returns alongside new co-hosts, Callum and Kiefer. The guys introduce themselves and also delve into the what's new in the world of gaming. They also run down the latest Videogame Charts too.

You can get involved with the show via: -- --

You can listen to the show in various ways:


Direct Download (right click and 'Save As')

Almightree: The Last Dreamer puzzles it's way onto Steam


almightree logo Almightree: The Last Dreamer puzzles it's way onto Steam, launching September 7th with a limited time of 40% discount of the $4.99 SRP.


A thrilling and challenging 3D puzzle platformer, Almightree: The Last Dreamer has you racing through a crumbling world to find your way to awaken the majestic Almightree and her seedlings to restore life and balance.

  • Action-packed thrilling 3D puzzle platforming experience
  • Conquer 100+ puzzles across various stage themes
  • Over 6 unique puzzle features to overcome such as Steel Blocks, Dandelishock plants and more
  • Adjustable Difficulty provides a personal gaming experience for gamers of all skill levels
  • Local Speedrace game mode (2 player split-screen on the same computer)
  • Online Speedrace game mode (cross-platform between Windows and Mac)
  • Localized in 11 languages (English, German, Dutch, French, Italian, Spanish, Brazilian-Portuguese, Russian, Japanese, Korean, Simplified and Traditional Chinese)
  • Steam Support includes: Steam Achievements, Steam Leaderboard, Steam Cloud and Full Gamepad Support

Developed by Chocoarts and published with Digital Tribe Games.