kickstarter

Christmas Kickstarter: Shadows of Esteren

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Shadows of Esteren: Occultism There I was just trundling around Kickstarter, when I came across hands down the most beautiful game I have ever seen. Forget the block-like graphics of Minecraft, the pixelated Mario or the almost realism of Red Dead Redemption, Shadows of Esteren is smooth and soft like a painting. This is a dark, gothic, medieval role playing game with strong influences from Tim Burton (the moment you look at the game it screams Burtonesque design) with an interesting flowing movement between painted scenes.

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The colours are muted and unusual, giving the game a mysterious and tense feel as you watch the drama unfold. There are various factions to chose, each with their own strengths and weaknesses, with terrible beasts to battle, mostly taken from Celtic folklore to keep it fresh and intriguing.

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It's a French company and it has been released previously in French, just now making its transition over to English and that just shows from the over 200% of money being contributed already and as it stands there's still over 30 days left to back it. The company describes the game as "somewhere between Ravenloft, Game of Thrones and Call of Cthulhu."

Check it out over on Kickstarter and get your hands on some of the amazing merchandise, including haunting CDs of the soundtrack, bookmarks and more!

Over and out Mel

SIX MILES UNDER launches on Kickstarter

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six miles underLooney Bin Studios Ltd have launched a Kickstarter campaign for Six Miles Under. six miles under 1

In Six Miles Under you play as Preston Trencher, an enforcer trying clear his name and avoiding being taken out thanks to the bounty on his head. Time's running out and with false friends and sloppy killers, there's only one avenue left to take; good old fashioned revenge.

Six Miles Under is set in a dark, dank but enigmatic environment, one that's been ravaged by an unforseen nuclear apocalpyse, forcing all remaining humans to live deep, deep underground. Presenting a slick 2D combat system and diverse counter system, players can use enemies' weapons against them, bury them under a barrage of rocks or even just simply throw them off of a moving train. The dynamic fight system allows players to keep the action going, keeping the game's hero alive for his journey whilst exploring an underground prison that's turned into a city and last bastion of hope for humanity.

Game Features Dynamic combat system with multitude of enemies and unique boss fights. Diverse counter system. Each enemy is countered differently and with different results. Avoid environmental hazards and utilize them to dispatch your enemies. Atmospheric art style with HD backgrounds Extensive soundtrack with lots of metal music Story of betrayal and revenge set in underground prison turned city.

Set to release on PC, Mac and Linux in May 2015 and Nintendo WiiU soon after.

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About Looney Bin Studios Based in Wroclaw, Poland and aim to develop playable, original and - most importantly - fun games! The core team consists of just two people – Mateusz Pacuszko (programming) and Grzegorz Wróblewski (graphics) with music and scriptwriting by freelance talent.

Night Trap Revamped Returns with Kickstarter

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photo-2 Night Trap 'Revamped' is returning with the help from you and Kickstarter.

The iconic full-motion-video game, placing YOU in the leading role of a horror movie, is set to make its return in a new hi-def format!

Night Trap a FMV (full motion video) video game for the SEGA MEGA CD console (among others) was a first of it's kind. You controlled security cameras in a house while watching a short movie play out in real time, your aim was to watch the film but also change the cameras to see the different locations in the house to continue watching the story unfold and to look out for the bad guys that are envaded the house hold.

All the details regarding Night Trap Revamped and how you can help are listed here.

Night Trap is a huge part of Blast Process and we ask you to support the game in anyway you can, so please checkout the Kickstarter and share this artical with others. Why is Night Trap so special for us? Well Blast Process was born in February 2010 by Tom, Dave and my self with the aim to bring unique, creative and fun videos to our YouTube channel but most importantly content that we enjoyed making. I had just gotten my self a MEGA CD with a copy of Night Trap and we all thought this was a perfect game to start off with our video features on Blast Process.

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You can see the Night Trap video below that we made over 4 years ago, now for some reason the sound has become out of sync over the years but after you watch it, that won't matter to much... The video is in two parts with the first being our review of the game and the second, well you'll see.

[youtube https://www.youtube.com/watch?v=ed9qEOkrSF4&w=560&h=315]

To our delight we recieved some fantasic feedback from the creators of Night Trap! We are also mentioned on there Kickstarter page

You and your colleagues did a great job with this! It's always nice to see our fans give their own takes on the material, and there's a lot of fun stuff in here. I think Commander Sampson will stand alongside Commander Simms in the Hall of Fame of great video game drill-sergeant types.

Creator Night Trap, LLC 5 days ago A big shout-out to Mike from Blast Process for pointing us to their hilarious send-up of NT: https://www.youtube.com/watch?v=ed9qEOkrSF4

TerraTech Kickstarter now Live!

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The guys at Payload studios have just launched their Kickstarter for the frankly awesome Terratech! The BlastProcess team checked it out at the Gadget Show this year, and by all accounts it was one of our favourite games at the event.

http://www.youtube.com/watch?v=xXRb_9jFA_I

Recently the team released a demo as shown off by Craig in his Let's Play vid

http://www.youtube.com/watch?v=x-4PyFX5oGM

The game is well worth a look at, and if you're quick you can get the early bird rewards to bag the game at a bargain £10 if the kickstarter is sucessful!

Check out the Kickstarter here!

Salvaged ramps up production - support at kickstarter

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salvaged logo Salvaged launches on Kickstarter! You can see Dave's article right here surrounding our thoughts on the game, along with our video interview that was filmed at this years Gadget Show Live.

Opposable Games ramps up production on dual-screen IP Salvaged following positive showing at GDC and EGX Rezzed

Monday 7th April 2014, Bristol, UK. Experienced indie development studio Opposable Games today announces that it is stepping up production of its dual-screen original IP Salvaged, following a highly successful showing at GDC and EGX Rezzed in March. The real-time tactical action game for PC is set in a deadly sci-fi universe and features unique dual-screen play, powered by Opposable's proprietary OneTouchConnect technology. Preview builds are now being made available for the first time.

Described by GameZone as “one of the smartest tactical action games we've seen since X-COM” and by Eurogamer as “a cool, multi-screen take on the tactical action genre”, Salvaged is now slated for an Early Access release in June 2014 and a full release in Q4 2014. The game lets players take command of a Remote Interstellar Salvage Crew (RISC) as they explore and fight their way through abandoned space hulks in a procedurally generated, infinite universe. As the RISC Commander, the player directs the action using their tablet or smart phone while experiencing the impact of their orders through the eyes of their squad on the main screen. This unique dual-screen control system is the core of the game experience, combining the flexibility and intuitiveness of a touch screen with the intensity and immediacy of a modern PC title.

The game idea was originally conceived in 2012 following the release of Opposable's award-winning dual-screen racing game Clockwork Racers. Driven by the belief that multi-screen gaming can be a powerful and engaging experience, the studio has taken a disciplined and focused approach over the subsequent two years to build a team with the size and experience to tackle development on Salvaged. Running in parallel, it has also used its successful work-for-hire portfolio to fund creation of its cross-platform device connection technology OneTouchConnect.

Late in 2013, Salvaged won out against stiff competition in the IC Tomorrow second screen contest run by the Technology Strategy Board and backed by Sony. This initial injection of funding and support is enabling comprehensive user testing and the integration of face tracking technology to hone the gameplay, ensuring that both screens play an integral role in the player's experience.

Committed to sharing their learning through development and encouraging others to embrace multi-screen games, Opposable have worked closely with a number of developers and have also made OneTouchConnect available via the Unity Asset Store.

Recent feedback from the press and public has shown a strong interest in both the game concept and the technology, as MD Ben Trewhella explains: “The response we received to the game at GDC and Rezzed was overwhelming so we're confident that the time is right to ramp up production. We've believed in the potential of multi-screen gaming for many years but it was really rewarding to see so many of the public so enthusiastic about both the technology and Salvaged itself. We're looking forward to sharing the finished game with our fast-growing fan-base.”

opposable gamesCommitted to sharing their learning through development and encouraging others to embrace multi-screen games, Opposable have worked closely with a number of developers and have also made OneTouchConnect available via the Unity Asset Store.

Recent feedback from the press and public has shown a strong interest in both the game concept and the technology, as MD Ben Trewhella explains: “The response we received to the game at GDC and Rezzed was overwhelming so we're confident that the time is right to ramp up production. We've believed in the potential of multi-screen gaming for many years but it was really rewarding to see so many of the public so enthusiastic about both the technology and Salvaged itself. We're looking forward to sharing the finished game with our fast-growing fan-base.”

To support its new development schedule and to enable more of the team to move their focus away from work-for-hire, Opposable are also announcing today that they're launching a crowd-funding campaign for the game on Kickstarter which will go live on Monday 14th April.

For more information on Salvaged, please visit www.SalvagedGame.com, or follow the game via social media at: Twitter: @SalvagedGame, Facebook: www.facebook.com/SalvagedGame For more information on Opposable Games, please visit www.OpposableGames.com To support the Salvaged Kickstarter campaign, please visit the official campaign page here: salvagedgame.com/pledge