nintendo switch

Worms W.M.D (SWITCH) - Super Rare Games - Unboxing!

Super Rare Games have done it again! Worms W.M.D is now available in a physical edition for Nintendo Switch!

This release is limited to just 4000 copies and Tom was lucky enough to snag himself a copy!

So, join Tom as he unboxes this long-awaited limited physical Switch release of the latest in the Worms series!

At the time of writing the game is still available to purchase from the Super Rare Games Website, which you can find a link to below:

https://superraregames.com/products/s...

Bombslinger - Nintendo Switch Review

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A REVIEW BY MIKE DAVIES

Bombslinger is the latest game by Mode4 and while being available through Steam's Early Access program for a couple of years now, the game launches proper on Xbox One, Playstation 4, PC and Nintendo Switch today. We'll be taking a look at the Switch version of the game for this review.

Personally, I'm not into story-driven games these days, so you could say Bombslinger is a perfect match for me with it's firm emphasis on multi-player. The game does however have a story-mode and luckily for me, it's a welcoming and fast-paced affair that follows a straight-forward storyline with a nice quick intro before throwing you into battle. Now let's get on with hog-killin' time. 

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You play as a poncho wearing bombslinger in a Bomberman / Smash TV style'd game. One glance of Bombslinger and you'll more than likely be familiar with the gameplay mechanics, but there's much more to the game than successful bomb placement and you'll need to have your wits about you if you hope to succeed. The aim of the game is to defeat all enemies within each room and in doing so different areas will open up for you to choose your path to the next randomly generated room. Along the way you'll come across bonus rooms with locked chests within, requiring a key to open. A final room will pit you against the boss for that stage. 

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Along the way you'll encounter a bunch of different enemies to take down, while gaining coins for doing so. This will then enable you to explore shops that are located around the different rooms and inside you can purchase weapons and power-ups, you'll also gain the ability to select new power-ups with the use of XP that is accumulated throughout the game. All sounds easy right? Drop a few bombs, gain some power-ups, then learn the bosses movement patterns and 'bomb's your uncle'? In practise, the answer is No, this game is hard – well, at least for me. Upon dying you'll be taken back to the very start of the game, and while you do have a couple of lives that are indicated by hearts, it's only the most precise and experienced players that will get to experience all that the Single-Player game of Bombslinger has to offer. 

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However, as previously mentioned, Bombslinger offers a robust selection of multi-player modes for up to 4-players, this will be the game mode I think most players will relate too, and it's what the Switch is perfect for. You can check out our video below to see the multi-player in action!

So, Bombslinger...is it a bombing good time?  

I'm a little torn. On one hand we have the steep difficulty curve of the single-player mode, this is mainly due to the fact that you can't continue from where you left off but then the game is also about progressing and levelling-up while gaining new abilities, so this does help alleviate some of the game's difficulty level if you stick at it. On the other hand we have the pickup and play aspect of the game, with very quick loading times across all game modes, the fantastic presentation, decent music and the hectic but fun multiplayer mode.

-Mike

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If Bombslinger sounds like your bag, then you can pick it up from the Nintendo eShop for £10.79.

The game is also available across Europe and other territories including the US:

eShop US Bombslinger US $11.99 

Fantasy Strike goes portable on Nintendo Switch this Summer

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Lead designer for Super Street Fighter II Turbo HD Remix, David Sirlin, is bringing Fantasy Strike to the Nintendo Switch in the Summer. The game is already available on Steam early access and will also launch on the Playstation 4.

Fantasy Strike Comes to Nintendo Switch This Summer

EMERYVILLE, CA – March 20th, 2018Fantasy Strike, the upcoming fighting game from Super Street Fighter II Turbo HD Remix lead designer David Sirlin, will come to Nintendo Switch this summer, simultaneously launching alongside the previously-announced PC and PlayStation 4 versions.
 
“Fantasy Strike is the perfect fighting game for Switch,” said Sirlin. “The Switch is a take-anywhere console, so fighting games would be great on it if not for how notoriously difficult they are to control. Usually, playing a fighting game on a JoyCon would be tough, but Fantasy Strike is designed specifically for that. Detach the JoyCons, give one to a friend, and you can play a deep, strategic fighting game anywhere.”
 
Currently in Steam Early Access, Fantasy Strike has been rapidly deploying new features, modes, and increasing production values. In their most recent patch, Sirlin Games added professional voice acting and facial animation for all 10 characters as well as a brand new Team Battle mode. In a Team Battle, players choose 3 characters each and play a variety of different matchups, which is great as a tournament format as well as for casual play.
 
Sirlin Games has also boosted its networking technology over the last few months, combining GGPO (the best-in-class networking tech that allows there to be no input delay) with its own networking tech that now allows for smooth connections even across continents.
 
Fantasy Strike entered Steam Early Access in September of 2017. The game is currently available for $19.99 USD in English, French, Spanish, Italian, Brazilian Portuguese, Norwegian, Hungarian, Turkish, Japanese, with additional language support planned for the final release.
To learn more about Fantasy Strike, visit the game’s Steam page.

Toki Tori 2+ Heads to Nintendo Switch Feb 23rd! Pre-order Today!

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The team at Two Tribes are bringing Toki Tori back to Nintendo's handheld! Available to pre-order from today, with a full list of details on the game, below.

Experience Toki Tori's Epic Puzzle Adventure on the go, for the first time ever!

Toki Tori 2 returns to its roots after originally coming out on Wii U back in 2013. On Nintendo Switch™ you can play it on the go for the very first time. The Nintendo Switch Edition is the game's best version yet!

Why should you be excited? No one said it better than Mark Brown in his Game Maker’s Toolkit video essay:

“Believe it or not, but Toki Tori 2 was one of the most daring and ingeniously designed puzzle games of 2013. It’s a Metroidvania game where you aren’t stopped by doors you can’t open or blocks you can’t break.”

“It respects your intelligence in a very satisfying way. This one has gone overlooked, but it deserves more attention. Don’t be fooled by its cutesy exterior. This puzzler is wicked smart and devilishly tricky.”

For this version, we've applied a ton of extra polish, even throwing in some new secrets and solutions.

Toki Tori 2+: Nintendo Switch Edition runs buttery smooth at 60 fps, and features in-game Achievements, as well as HD Rumble and video capture support.

Toki Tori 2+: Nintendo Switch Edition comes out on February 23, with a limited-time introduction price of 9.99 $/€.

Pre-orders are available TODAY in the Switch eShop!

About Toki Tori 2+: Nintendo Switch Edition

 

Explore an enthralling forest island, learn magical songs and interact with the local wildlife to solve environmental puzzles.

Toki Tori 2+’s ingenious game design requires just two moves: whistle and stomp. It's super accessible, yet it builds up to incredible complexity later on.

There’s a ton to do, too. After puzzle-solving your way to five Ancient Frogs and saving the island from a strange pollution, you can still find 100s of golden wings, snap dozens of creature pictures and go Achievement hunting.

Toki Tori 2+ is better than ever on Nintendo Switch, with lots of gameplay tweaks and even some new secrets and puzzle solutions. Plus, you can now create checkpoints wherever you like, allowing for easy experimentation.

  • A unique take on the Metroidvania formula
  • Follow the path, or stray off-road and tackle the expert puzzles
  • Whistle magical songs to rewind, fast-travel and more
  • Snap dozens of Tokidex creature pictures

Better than ever on Nintendo Switch:

  • Tweaked gameplay, new secrets and solutions
  • Buttery smooth graphics at 60 fps
  • Featuring in-game Achievements
  • HD Rumble support
  • Video capture support

CHINFAI Nintendo Switch Pro Controller Grip Skin Review

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I recently picked up a Nintendo Switch and for me, it was natural to also buy Nintendo's Pro controller. Having played with the Switch Joy-con controllers and its grip that makes it feel more like a standard controller, I still needed something that was more comfortable from the beginning.

This brings me to CHIN FAI Nintendo Switch Pro Controller Grip. I wanted some kind skin to help protect and keep my controller having that 'new' feel. 

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The product came nicely packaged, instead of a lose rubber jacket in a zip-up bag that I've come across before and the contents include 4 different designs of replacement thumb stick grips.

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As you can see from the photos the skin fits perfectly onto the Switch Pro controller and doesn't get in the way of the functions of the buttons, sometimes you find skins slightly overlap  the buttons or even worse, interfere with the analogue sticks when rotating them but the CHIN FAI grip has been grafted to fit. The grip doesn't have any baggy sections of any kind and fits like a grove with no movement.

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The CHINFAI Pro controller grip can be brought from Amazon for £8.99

Rive: Ultimate Edition – Nintendo Switch Review

This is a multiformat twin-stick shooter now making its debut on the Nintendo Switch.

OK first some basics – I’m using the Nintendo Switch in hand held mode and despite the Switch having a new Copilot mode it will be played solo.

Initial impressions…

So after installing the game data and the appropriate button presses its game on. After a very brief spacey bit it was platform shooter time and the first thing that came to mind was the NES Sunsoft game Master Blaster. However unlike the almost sedate nature of that title this 6-legged vehicle is faced with apocalyptic levels of incoming foes and their ordinance.

The usual rules apply; one stick for movement the other for firing and the other buttons for jump, scanning, secondary weapon selection and firing.

Downed enemies bring forth bits of scrap which act as a form of currency for upgrades. These upgrades either grant permanent enhancements or limited secondary weapon availability.

So its shoot stuff, collect the spoils, trade and repeat. A novel addition is the scan which turns the weapon into a means of examining the surroundings and triggering doors or hacking equipment for your own use.

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So what’s it like…

Visually everything is nicely done and the game has an entertaining self-aware narrative taking place. Progress is marked with checkpoints which prove really useful since this is a challenging game despite what it says on the start screen (you can initially select between normal and hard - no easy mode here). I had opted for normal – but this isn’t the normal for feint hearted.

This game pulls no punches and you learn to progress the hard way. Certain areas despite their intensity provide a challenge but periodically you’ll be presented with additional trials. These can be in the form of direct danger from an advanced adversary or an environmental obstacle to overcome, but quite often it’s usually both.

Thankfully the checkpoint positions are usually fairly placed so plunging you back into the action close to where you met your waterloo.

As you progress additional game modes are unlocked (Missions, Challenges and Battle Arenas) so providing a diversion from the main game.

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Final thoughts…

I’ve yet to try it in docked mode but I’m hopeful a larger screen could present a slight edge when the attack waves become intense. 
This is a nice solid title featuring robust gameplay and professional music and visuals. It is hard at times due to the intensity of the gameplay but it can be overcome with practise.

RIVE: Ultimate Edition coming exclusively to Nintendo Switch™ November 17th! Two Tribes’ metal wrecking, robot hacking shooter RIVE will be better than ever on Nintendo Switch. Check out http://www.rivethegame.com for more!

AAA, Hollywood Vets Announce Indie Nintendo Switch, PC Shooter 'SleepTight'

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Sleep Tight haunts Nintendo Switch, PC in Early 2018

LOS ANGELES - Nov. 14, 2017 -Sleep Tight, an adrenaline pumping arcade-style, twin-stick shooter with base-building elements, launches for Nintendo Switch and PC in Q1 2018.
 
Sleep Tight will be the debut project fromWe Are Fuzzy, a veteran team of AAA game developers and big-budget film VFX artists. The team is led by Maxx Burman, whose credits include Far Cry, League of Legends, Westworld, and Titanfall. Disney character artists, including Dylan Ekren, who worked on Wreck It Ralph and Zootopia, and Ubisoft designer Oscar Mar, whose resume cites the Far Cry and Rainbow 6 franchises.

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Sleep Tight draws from shared childhood experiences to deliver a fast-paced twin-stick shooter that marries adrenaline-pumping action with a charming world wrapped in blankets of nostalgia.
 
Build pillow forts during the day to prepare for hordes of monsters who emerge after dark. Fight back against their relentless onslaught with dart Gatling guns, water balloon launchers, remote controlled gun turrets, and other toys. Throughout these frenetic nocturnal battles, players will collect stars from fallen enemies to upgrade their skills, buy power-ups, and unlock new weapons.

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"Since I was a kid, I always wanted to make games. After 10 years of working on other people's projects, it was time to make my own, and I wanted to go back to that feeling of pure play." said Maxx Burman, co-founder and creative director at We Are Fuzzy. "I feel fortunate to work with such talented artists to bring this Pixar-esque world to life. I think it's an experience that will appeal to the young at heart, no matter their age."

For more information on We Are Fuzzy and Sleep Tight, visit the game's official website.

Ginger: Beyond the Crystal platforms onto Nintendo's Switch This Christmas

Ginger: Beyond the Crystal comes to Nintendo Switch on November 17th, while a boxed retail version will be available in 2018.  

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The 3D platformer by Drakhar Studio will see the light on Nintendo hybrid console, after pleasing the fans of the classic genre last year on PC, PlayStation 4 and Xbox One. 

Madrid, Spain, November 6th 2017: After delighting fans of 3D platforms on PS4, Xbox One and PC last year, the adventure ‘Ginger: Beyond the Crystal’, developed by Drakhar Studio, is about to launch on Nintendo Switch thanks to BadLand Games. The title, starred by the amusing character that gives name to Drakhar's creation, will be available for Nintendo hybrid console just before Christmas. The game will be available in digital format on the eShop starting on November 17th; physical version will arrive on 2018.

All-time Nintendo users, the first gamers that experienced a "new dimension" in the platformer genre thanks to Super Mario 64, will be more than pleased to see Ginger getting launched on Switch, but they won't be the only ones that would enjoy the title created by Drakhar. Ginger: Beyond The Crystal it's an adventure game and a 3D platformer, in which the player will have to rebuild a magical world devastated by the explosion of a crystal. Ginger will have to find the damaged crystals and purify them thru the godess. But he's not the only survivor, he'll have to find the rest of inhabitants and rescue them from other worlds, where they're kidnapped. 

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Ginger will have to face a lot of enemies, traps and platforms on his journey through fifteen different levels with more than 200 side quests. 
Great visuals and an epic soundtrack will take players trough three different dream worlds, where they'll find different characters that will give them special skills that will help them solve each task. Also, the game has 15 different bonus levels that will put the players skills to test.
For Luis Torres, CEO of Drakhar Studio, one of the best new features of the game is "joining farming and simulation genres to classic adventure/platformers like Spyro, Zelda or Donkey Kong Country".
Moisés Otero, ‘Ginger: Beyond the Crystal’ production designer, highlights that "besides being a classic 3d platformer, the game has modern mechanics, simulation, quests, adventures, small village rebuilding and even has a new game mode called Old School,  harder tha normal mode, specially made for classic games fans".

Death Squared Nintendo Switch Review

You will die a lot. Those five words neatly explain what will happen when you play Death Squared.
Want more? - For the most part you will be entirely responsible…


However you’re here for the complete package; So Death Squared is firstly a puzzle game and secondly a test on how well you can keep calm under pressure and not shout at each other*.


Now sidestepping the plot for a moment I’ll attempt to explain the basics of the game.


There are cubes that you control. In single player there are two (red and blue) whilst in multiplayer there are four (add a yellow and green to the mix).
So the number of players varies from 1, 2 or 4. The play environment is composed of tiles with various properties and a few other ‘toys (?)’ whose actions are in response to switches or to the movement of specific player cubes.

The basis of the game is to move these coloured cubes from their starting positions to their respective goals (denoted with a matching coloured circle).
And with that simple premise be prepared for torture.


Initially the levels are a little pedestrian. The linear routes helping to focus your attention on the obstacles you face. As the levels go by the game starts to introduce features and what can only be called ‘tricks’ that are designed to foil your progress. Part of the game’s design is that you’re expected to die since some of the traps when released are unavoidable; that surprisingly doesn’t mean it’s unfair, just designed to give you a good rubbing just when you think that you’re home and dry.

Later levels open out the playfield which actually does provide a different challenge. You are now faced with the question of which way shall I go (?) and is that tempting switch part of the test or a lure to extract another fatality. The deaths you experience are totalled for each level and there is no limit to the number of lives, you just restart the level after your demise. The challenge is in solving the puzzle and remembering the solution as you negotiate the ‘dance’ that you perform with the bots to ensure their survival.


At this point I’m going to veer away from the play mechanics and look at presentation. The cubes are ‘in fact’ A.I. bots and inhabit a series of test chambers. In game the inter-level sequences are characterized with audio of David, a slacker employee, and Iris his A.I. companion discussing life, the universe and well everything A.I. bot related. 
All this does sound very Portalesque but is very well done and sets the context for the puzzles whilst giving the player a continuing narrative (and confession time I have no idea what happens at the end – I’ve yet to finish the thing).

In fact the presentation of the whole package is of a high standard with a consistent look and feel. Apart from the colour, the bots are identifiable by an increasing number of lights giving them all ‘faces’ with an additional light on the top to show which bot you’re controlling. This brings up another point about the control system. Each of the Switches controllers operate one of the Bots and can also operate one additional bot when required. So in single player each stick operates its own Bot (a note to Neon owners here – the Bot colours are OPPOSITE to the controller colours) whilst in Multiplayer you may be required to control an extra Bot by holding down the shoulder button).

As you progress the levels unlock and you can revisit completed levels at any time. There is also a series of extremely hard levels (The Vault) for both single and multiplayer that are unlocked after you complete the respective sections. As I’ve not managed to complete the game yet I cannot comment on the difficulty of the bonus levels. So what lies beyond in unknown so I’ve no idea if you’d consider them a reward or a curse.

So the all-important round up. Is it any good?


Well yes it is but don’t wander in thinking that it will be easy or a quick game. It is a challenge and one that will keep you busy for quite a while.
Now if you excuse me I’ve some A.I. Bots that I’ve got to lead to their early death.

*Multiplayer only feature (shouting at the game is available in both single and multiplayer modes)

Death Squared for the Nintendo Switch was provided to us for an honest review. More information can be found and where to buy the game from, here.

- Neil Kenny