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Tom Plays Hamsterdam (SWITCH)

Join Tom as he takes a trip to Hamsterdam, where he encounters plenty of hostility from a local gang, does he have enough rhythm to take down the foes or will he be leaving leaving on a stretcher?

Find out by watching the latest episode of Tom Plays!

In the fantasy city of Hamsterdam, young Pim sets out to save his grandfather and town from a new gang threat. Hamsterdam is available for Steam, Nintendo Switch and Mobile platforms.

You can find out more about Hamsterdam and it's developer Muse Games at the links below:

http://www.hamsterdamgame.com/

https://twitter.com/musegames?lang=en

Thanks for watching!

Table Top Racing: World Tour Nitro Edition Speeds onto Nintendo Switch

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Table Top Racing: World Tour Nitro Edition boosts onto the Nintendo Switch today. The game can be downloaded via the eShop store for £24.99.

We’ll be sharing our thoughts on the game so keep checking back!


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Tom's Gaming World! - Episode 4 - SEGA 32X, SNES Fighting Game Imports and more!

Hello all! It's been a while but Tom's Gaming World is back! In this episode we talk a little about the SEGA 32X for Mega Drive and recent pick ups, as well as taking a look at a few Super Nintendo Fighting Game imports (the names of which I now know):

Games Played in this Episode (in order of appearance)

1.SUPER BIKKURIMAN

2.SUPER CHINESE FIGHTER

3.ROCK DENASHI BLUES

4.HANA NO KEIJI

TMA 211 – Theoretical Gaming

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On this week’s TMA, the boys take some extra time to talk about the new Google Stadia, Microsoft’s xCloud and Walmart’s new steaming service? Beyond two men mourning the death of physical media, the boys have been playing some games: Mat spent some time with the excellent ‘Baba is You’, as well as the not so excellent Shaq Fu: A Legend Reborn. Tom’s been getting his Nindy fix with games like Pirate Pop Plus, Car Quest and Escape Doodland! It’s a jam packed episode for sure!

Listen here.

Human: Fall Flat is getting a boxed release, and it looks great!

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Indie smash hit Human: Fall Flat gets physical Nintendo Switch™ release with Super Rare Games

London, United Kingdom – 20th February 2018 – Nintendo game enthusiasts, today Super Rare Games announces the launch of its first limited run physical production of Curve Digital’s indie smash hit Human: Fall Flat for Nintendo Switch™. Due for release in early March, this will be the first release in Super Rare Games’ lineup of physical indie game releases exclusively on Nintendo Switch™.

Producing just 5,000 copies per title, Super Rare Games puts quality over quantity, and its physical editions of successful indie titles will feature beautifully printed packaging and high-quality trading cards. These cards will be blind-boxed, with just 125 signed by members of the game’s development team, making them highly collectable - a must-have for any indie enthusiast! For Human: Fall Flat, the collectible cards will be signed by the game's creator, Tomas Sakalauskas.

Super Rare Games is also producing an extremely limited run of just 500 copies of the Human: Fall Flat soundtrack, printed on to 12-inch vinyl.

Human: Fall Flat launched onto the Nintendo eShop on December 7th, 2017, and recently surpassed two million sales worldwide, fast becoming a favourite of YouTuber and Streamers due to its hilarious, slapstick, co-op comedy. Human: Fall Flat is a is an open-ended, physics-based puzzle game in which you take control of Bob, helping him resolve the mysteries behind his recurring dreams of falling.

Simon Byron, Publishing Director at Curve Digital, said “Human: Fall Flat has been Curve Digital's biggest Nintendo Switch digital release, so we know demand for this wonderful collectors' edition is going to be huge. Given the game has sold over two million copies on all formats since launch and this is the first time it's ever been available as a physical release, these 5,000 copies will be highly treasured and hugely collectible for years to come.”

Pre-orders are live at www.superraregames.com now - reserve your copy today to avoid disappointment!

Super Rare Games will be at GDC in San Francisco this March and invites any independent game developers interested in physical releases of their Nintendo Switch™ titles to get in touch via hello@superraregames.com.

For more information and to join the Super Rare Games community follow us on Twitter.

Toki Tori 2+ Heads to Nintendo Switch Feb 23rd! Pre-order Today!

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The team at Two Tribes are bringing Toki Tori back to Nintendo's handheld! Available to pre-order from today, with a full list of details on the game, below.

Experience Toki Tori's Epic Puzzle Adventure on the go, for the first time ever!

Toki Tori 2 returns to its roots after originally coming out on Wii U back in 2013. On Nintendo Switch™ you can play it on the go for the very first time. The Nintendo Switch Edition is the game's best version yet!

Why should you be excited? No one said it better than Mark Brown in his Game Maker’s Toolkit video essay:

“Believe it or not, but Toki Tori 2 was one of the most daring and ingeniously designed puzzle games of 2013. It’s a Metroidvania game where you aren’t stopped by doors you can’t open or blocks you can’t break.”

“It respects your intelligence in a very satisfying way. This one has gone overlooked, but it deserves more attention. Don’t be fooled by its cutesy exterior. This puzzler is wicked smart and devilishly tricky.”

For this version, we've applied a ton of extra polish, even throwing in some new secrets and solutions.

Toki Tori 2+: Nintendo Switch Edition runs buttery smooth at 60 fps, and features in-game Achievements, as well as HD Rumble and video capture support.

Toki Tori 2+: Nintendo Switch Edition comes out on February 23, with a limited-time introduction price of 9.99 $/€.

Pre-orders are available TODAY in the Switch eShop!

About Toki Tori 2+: Nintendo Switch Edition

 

Explore an enthralling forest island, learn magical songs and interact with the local wildlife to solve environmental puzzles.

Toki Tori 2+’s ingenious game design requires just two moves: whistle and stomp. It's super accessible, yet it builds up to incredible complexity later on.

There’s a ton to do, too. After puzzle-solving your way to five Ancient Frogs and saving the island from a strange pollution, you can still find 100s of golden wings, snap dozens of creature pictures and go Achievement hunting.

Toki Tori 2+ is better than ever on Nintendo Switch, with lots of gameplay tweaks and even some new secrets and puzzle solutions. Plus, you can now create checkpoints wherever you like, allowing for easy experimentation.

  • A unique take on the Metroidvania formula
  • Follow the path, or stray off-road and tackle the expert puzzles
  • Whistle magical songs to rewind, fast-travel and more
  • Snap dozens of Tokidex creature pictures

Better than ever on Nintendo Switch:

  • Tweaked gameplay, new secrets and solutions
  • Buttery smooth graphics at 60 fps
  • Featuring in-game Achievements
  • HD Rumble support
  • Video capture support

Teslagrad Nintendo Switch Review

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Teslagrad Powered by Nintendo Switch

Teslagrad by Rain Games was first shown in 2013 and since then its become available on a whole host of formats over the years, and now the Nintendo Switch.

December the 7th marks the release of the Nintendo Switch version but is it worth another visit?

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You control a young boy who's found himself being chased by the Kings guards, ultimately forcing you into the surrounding area of the Teslagrad Tower and within. The game itself doesn't showcase what you're doing or even where to go, apart from slight hints but that's what makes this puzzle-platformer such a joy to play.

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Throughout the game you'll gain new abilities that will help you explore and solve at first, confusing and 'how do I do this?' puzzles but without instructions. As a handheld version the concept really does work, pickup, play and continue where you left off. This is what makes the game fun to play and enjoyable.

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Switching to docked mode and replacing the joy-con remotes with a pro controller will help you out in the later levels, some parts get very tricky as you're ability to change power-ups and precise movements are key but Teslagrad feels at home on the Nintendo Switch.

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The hand-drawn environments and art style of Teslagrad, along with it's what appear to be mind bending puzzles transform onto the Switch perfectly. Addition of the handheld mode on the Switch, this is the best version of Teslagrad.

Rive: Ultimate Edition – Nintendo Switch Review

This is a multiformat twin-stick shooter now making its debut on the Nintendo Switch.

OK first some basics – I’m using the Nintendo Switch in hand held mode and despite the Switch having a new Copilot mode it will be played solo.

Initial impressions…

So after installing the game data and the appropriate button presses its game on. After a very brief spacey bit it was platform shooter time and the first thing that came to mind was the NES Sunsoft game Master Blaster. However unlike the almost sedate nature of that title this 6-legged vehicle is faced with apocalyptic levels of incoming foes and their ordinance.

The usual rules apply; one stick for movement the other for firing and the other buttons for jump, scanning, secondary weapon selection and firing.

Downed enemies bring forth bits of scrap which act as a form of currency for upgrades. These upgrades either grant permanent enhancements or limited secondary weapon availability.

So its shoot stuff, collect the spoils, trade and repeat. A novel addition is the scan which turns the weapon into a means of examining the surroundings and triggering doors or hacking equipment for your own use.

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So what’s it like…

Visually everything is nicely done and the game has an entertaining self-aware narrative taking place. Progress is marked with checkpoints which prove really useful since this is a challenging game despite what it says on the start screen (you can initially select between normal and hard - no easy mode here). I had opted for normal – but this isn’t the normal for feint hearted.

This game pulls no punches and you learn to progress the hard way. Certain areas despite their intensity provide a challenge but periodically you’ll be presented with additional trials. These can be in the form of direct danger from an advanced adversary or an environmental obstacle to overcome, but quite often it’s usually both.

Thankfully the checkpoint positions are usually fairly placed so plunging you back into the action close to where you met your waterloo.

As you progress additional game modes are unlocked (Missions, Challenges and Battle Arenas) so providing a diversion from the main game.

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Final thoughts…

I’ve yet to try it in docked mode but I’m hopeful a larger screen could present a slight edge when the attack waves become intense. 
This is a nice solid title featuring robust gameplay and professional music and visuals. It is hard at times due to the intensity of the gameplay but it can be overcome with practise.

RIVE: Ultimate Edition coming exclusively to Nintendo Switch™ November 17th! Two Tribes’ metal wrecking, robot hacking shooter RIVE will be better than ever on Nintendo Switch. Check out http://www.rivethegame.com for more!

Death Squared Nintendo Switch Review

You will die a lot. Those five words neatly explain what will happen when you play Death Squared.
Want more? - For the most part you will be entirely responsible…


However you’re here for the complete package; So Death Squared is firstly a puzzle game and secondly a test on how well you can keep calm under pressure and not shout at each other*.


Now sidestepping the plot for a moment I’ll attempt to explain the basics of the game.


There are cubes that you control. In single player there are two (red and blue) whilst in multiplayer there are four (add a yellow and green to the mix).
So the number of players varies from 1, 2 or 4. The play environment is composed of tiles with various properties and a few other ‘toys (?)’ whose actions are in response to switches or to the movement of specific player cubes.

The basis of the game is to move these coloured cubes from their starting positions to their respective goals (denoted with a matching coloured circle).
And with that simple premise be prepared for torture.


Initially the levels are a little pedestrian. The linear routes helping to focus your attention on the obstacles you face. As the levels go by the game starts to introduce features and what can only be called ‘tricks’ that are designed to foil your progress. Part of the game’s design is that you’re expected to die since some of the traps when released are unavoidable; that surprisingly doesn’t mean it’s unfair, just designed to give you a good rubbing just when you think that you’re home and dry.

Later levels open out the playfield which actually does provide a different challenge. You are now faced with the question of which way shall I go (?) and is that tempting switch part of the test or a lure to extract another fatality. The deaths you experience are totalled for each level and there is no limit to the number of lives, you just restart the level after your demise. The challenge is in solving the puzzle and remembering the solution as you negotiate the ‘dance’ that you perform with the bots to ensure their survival.


At this point I’m going to veer away from the play mechanics and look at presentation. The cubes are ‘in fact’ A.I. bots and inhabit a series of test chambers. In game the inter-level sequences are characterized with audio of David, a slacker employee, and Iris his A.I. companion discussing life, the universe and well everything A.I. bot related. 
All this does sound very Portalesque but is very well done and sets the context for the puzzles whilst giving the player a continuing narrative (and confession time I have no idea what happens at the end – I’ve yet to finish the thing).

In fact the presentation of the whole package is of a high standard with a consistent look and feel. Apart from the colour, the bots are identifiable by an increasing number of lights giving them all ‘faces’ with an additional light on the top to show which bot you’re controlling. This brings up another point about the control system. Each of the Switches controllers operate one of the Bots and can also operate one additional bot when required. So in single player each stick operates its own Bot (a note to Neon owners here – the Bot colours are OPPOSITE to the controller colours) whilst in Multiplayer you may be required to control an extra Bot by holding down the shoulder button).

As you progress the levels unlock and you can revisit completed levels at any time. There is also a series of extremely hard levels (The Vault) for both single and multiplayer that are unlocked after you complete the respective sections. As I’ve not managed to complete the game yet I cannot comment on the difficulty of the bonus levels. So what lies beyond in unknown so I’ve no idea if you’d consider them a reward or a curse.

So the all-important round up. Is it any good?


Well yes it is but don’t wander in thinking that it will be easy or a quick game. It is a challenge and one that will keep you busy for quite a while.
Now if you excuse me I’ve some A.I. Bots that I’ve got to lead to their early death.

*Multiplayer only feature (shouting at the game is available in both single and multiplayer modes)

Death Squared for the Nintendo Switch was provided to us for an honest review. More information can be found and where to buy the game from, here.

- Neil Kenny