News

Rampage Knights - Cooperative Beat 'em up Hits Steam on Friday

rampage_knights_1 Rake in Grass is all set to release Rampage Knights this Friday 27th via Steam's Early Access Program.

rampage knights

Rampage Knights is a cooperative beat 'em up game mixed up with randomized dungeon crawling and exploration, which you can play alone or with a friend online.

You play as a hero trapped by a spell in a magical forest. All paths lead you to a nearby ruined castle, infested with goblins, skeletons and other foul creatures. This must be the source of the black magic covering the land!

Checkout the trailer below!

[youtube https://www.youtube.com/watch?v=Swdkfel2k1c?rel=0&w=560&h=315]

Stay tuned for our thoughts and videos on the game as we'll keep you updated on Rampage Knights.

Chasing Monsters: Monster Hunter 4 Ultimate

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Monster_Hunter_4 If I had to choose one console at the moment to say I've used above all else since the turn of the new year, it would have to be hands down my 3DS. Not only have I upgraded to the New 3DS, which in it's own right is a fab little upgrade, but I've also picked up Zelda Majoras Mask and Monster Hunter 4 Ultimate. Add in the fact that I was (note the past tense there) knee deep in the latest Pokemon, opting for Omega Ruby and it isn't hard to see why. While for a long time I longed to finally play Majora again while continuing to enjoy the delights of Pokemon it is neither of these games that I've been plunging hours into. In fact, the Zelda remake hasn't even made it into my 3DS yet.

Why? Monster Hunter 4 Ultimate, that's why.

My co-presenters on Lads Night In (Callum and Kiefer) had talked up Monster Hunter 3 Ultimate (MH3) for quite some time until the fateful day when I tried the series for the first time. I had the chance to pick up a new 3DS game via an eShop promotion and I either had a copy of the other games or had no interest. So I went for MH3. It wasn't long until both Callum and Kiefer had me facing up against some massive beasties, giving me hints and tips on how to play the game. The problem was, I just wasn't feeling it. In hindsight I don't think I played the start of MH3 at my own pace and allow myself to get into the basics of the game by following all the early quests. Anyway, I played it twice...maybe three times, then that was that. I didn't 'get' the combat, the menu system was too intense, the weight of different items/collectables was just overbearing.

Skip forward a couple of years and both Callum and Kiefer were eagerly anticipating the next Monster Hunter to hit the UK, again for the 3DS, Monster Hunter 4 Ultimate (MH4). Thanks to some clever Nintendo marketing in the shape of cool looking DLC (such as a Link costume for use in game, and Mario costumes for your in-game felynes) I could feel myself getting on the hype train, even with me not enjoying the previous title at all. One free demo later and boom, I was sold. Day one purchase.

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It's been out for a few weeks now, and while I haven't been playing it as much lately as I have been, I'm still really liking it. In gameplay terms, the mechanics, the combat, the structure are almost identical to MH3, so what makes this one so playable this time round? Easy question to answer really, I started the game at my own pace. All of the tutorial stuff? Done. All of the text? Read. I played the start of the game at my own pace. No multiplayer for me straight away, not this time, and it paid off big time. Most of my time played on MH4 recently has been via local multiplayer, however this is a game that rewards those new to the series to kill a couple of the starter beasts on your own (well, alongside your felyne). It also features a comprehensive set of individual tutorial quests for each different weapon variant. Fancy trying dual blades? The game hands you a starter pair, some tips on how to use them and a beast to try them out on. The C-Stick on the 'new' 3DS makes playing MH a whole lot easier if you ever tried playing the previous game on the normal 3DS without the aid of the additional Circle Pad Pro. This allows faster panning of the camera, as you'll face monsters that are constantly sprinting around you.

More recently I've been delving into the multiplayer a bit more, to the point where I've geared up far past the point I should be in the single player. But multiplayer is where this game really shines, especially with local play (although they have now included online play for the first time on handheld, but sadly without any voice chat functionality). Teaming up not only helps with completing quests, but also allows up to four players to dodge and team up against some of the biggest, baddest monsters the game has to offer.

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It still is a niche title which requires a lot of killing the same critters over and over again in the hope that a certain item/piece drops of which you may need to create or upgrade your armour and/or weapon. Hitting the blasted things has always felt a little hit and miss on occasions, while I also feel scrolling through items to be a little awkward (although changing the touch screen to allow more quick to select items has made life a fair bit easier). A feature this game is crying out for is some sort of screenshot function, as for a game which revolves around continuously upgrading your item sets based on stats and looks it seems bizarre to have no way of taking a screen grab to show off to your friends (or put into articles such as this). You can create and customize Guild Cards which are distributed via StreetPass sort of makes up for it, but only other Monster Hunters are going to see these.

The best way for me to sum up Monster Hunter 4 Ultimate is to quite simply say pick up the demo. Its   free, and does a fantastic job of introducing you to the series. You'll know hands down if the game is for you after playing through the demo, which is something a few demos I've played recently have failed to do. Monster Hunter 4 Ultimate is available now for the Nintendo 3DS/2DS. If you are using a original style 3DS I'd highly recommend picking up a Circle Pad Pro. New 3DS owners need not worry thanks to the new C-Stick.

Help Save the Keebles This Friday - Keebles Out March 27th

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keebles logoA pink whale needs your help, but just how many Keebles will you save? Keebles a physics-based vehicle building puzzle game is ready for release on Friday via Steam priced at £6.99 and as an added bonus before 16:00 UTC Monday 30th March purchase Keebles through Greenman Gaming £6.99 £5.59 and you'll get 4 free games!

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I've been creating a whole bunch of Let's Play videos for Keebles, you can see my first video below or click here to see the playlist. Our review for Keebles will be posted shortly but checkout the videos and let us know what you think!

[youtube https://www.youtube.com/watch?v=aPQnuKRLiMo?rel=0&w=560&h=315]

Save The NORA - GravTech Games Crowdfunding

NoraLogo4Final NORA is a sci-fi psychological thriller game featuring Captain Abigael Blake and her ragtag crew of smugglers on their way to complete the most important mission of their lives: travel deep into enemy space to retrieve a mysterious alien envoy.

Along the way, Abigael must overcome old enemies, a contentious crew, and the threats of madness and mutiny in order to make it back alive. If players want to succeed, they must solve puzzles, explore the ship, and navigate the tempestuous relationships of the NORA’s crew. As captain, it’s up to the player to keep everything from falling apart. In the NORA’s current state, that’s easier said than done.

[youtube https://www.youtube.com/watch?v=zqmIA1xZjHg?rel=0&w=560&h=315]

Indiegogo Campaign is currently running for NORA Act 1 with a goal of $25,000 USD. We’re thrilled about launching our Indiegogo campaign,” says Kevin Gray, CEO, “Not only does our team deserve some much needed upgrades, but it would significantly shorten our development timeline.” Coincidentally, this crowdfunding campaign marks the second anniversary of a company and with successful funding they’ll be able to ship their debut title before 2016.

 

Help save humanity from the zomblokalypse - Once Bitten, Twice Dead!

Once Bitten, Twice Dead!Adelaide, Australia - March 18 2015 - Today Indie developer Dark Day Interactive has just launched a Kickstarter campaign for Once Bitten, Twice Dead!, a game which they intend to bring to Nintendo Wii U, PC, Mac and Linux once they’re funded. With its mix of crafting, stealth and action, as well as its single player and multiplayer mayhem, Once Bitten, Twice Dead! will unleash the zomblokalpyse in Q4 2015.

[youtube https://www.youtube.com/watch?v=086JA0l1Q0E?rel=0&w=560&h=315]

The playable pre-alpha** is available. Experience the zombie mayhem for yourself. It's fully multi-player so play alone or invite some friends and save humanity from the zomblokalypse!

Keebles out March 27th - How many will you save?

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keebles logoBurnt Fuse and Green Man Loaded bring you Keebles, a physics-based vehicle building puzzle game. How many Keebles will you save? Building your vehicle is very straight forward, with a few simple clicks you'll be collecting Keebles in no time. Later levels become more challenging with the additions of rockets, faster wheels, parachutes and even more components to help you along your way. The game is due out March 27th on Steam and can be Preordered via Green Man Gaming with a 20% discount at £6.99 £5.59. Below is our first Let's Play video of Keebles and will help give you a better understanding of what the game is about.

[youtube https://www.youtube.com/watch?v=aPQnuKRLiMo?rel=0&w=560&h=315]

We will be posting more videos of Keebles in the coming days, so click that Subscribe button on our YouTube channel to stay up to date!

Dungeons of Aledorn - Old School Hardcore RPG

DoA_logotype Looking for something a little old school? Think you know your way a round dungeons? Well Dungeons of Aledorn could be for you.

Dungeons of Aledorn (DoA) is an RPG game that brings back several time-tested principles of the classics into a single fantasy release. DoA is being created by and for hardcore gamers who appreciate games with a high challenge level.

The game is currently on Kickstarter. A current trailer can be found below for your liking!

[youtube https://www.youtube.com/watch?v=R0w72El3LsQ?rel=0&w=560&h=315]

Hektor OUT NOW an psychological horror game haunts steam

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hektor logoRubyCone releases Hektor an psychological horror game on steam, but this isn't no standard indie horror game. The game promises a literally moving world that will twist and turn with your every move. Ever seen the film Grave Encounters? if you have, you'll understand that this statement stands true. After playing the game for roughly an hour I came out of Hektor thinking to my self, what actually just happened, confused and entreaged but I can't wait to return to the research facility and continue my unknown adventure with Hektor. The game is currently on offer for launch, until the 20th of March and is priced at £11.24. Looking for more this Friday the 13th? You can watch our first part of Hektor Let's Play series below.

[youtube https://www.youtube.com/watch?v=cA1qvlkVV5E&w=560&h=315]

[youtube https://www.youtube.com/watch?v=kPH7O1sl5K8&w=560&h=315]

Once Bitten, Twice Dead‏ Lights up Steam Greenlight - Heading to WiiU

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greenlight_browse_logo Dark Day Interactive Looks to Steam users via Steam Greenlight program to help bring their game to PC users. The team also plan to bring the game to Nintendo's WiiU.

Once Bitten Twice Dead is a new MMO first-person shooter, set in an open world with a serious zombie problem! Humanity have holed themselves up in camps after the 'falling' - a catastrophic event that spawned the munchers, survivors only venture out for precious building materials, guns and ammo, and, of course, food and water. Do you have what it takes to lead a team to survive? Or are you a lone wolf, looking after number 1?

Think Minecraft, The Walking Dead and DayZ. Sound like your kinda zombie game? Watch the trailer below and remember to hit that like button on the Greenlight page to help this game reach Steam.

[youtube https://www.youtube.com/watch?v=086JA0l1Q0E&w=560&h=315]

OlliOlli Skates onto 3DS, WiiU and Xbox One

olli Curve Digital brings Roll7's OlliOlli the highly rated skate boarding game to the Nintendo 3DS, WiiU and Xbox One.

[youtube https://www.youtube.com/watch?v=NyspcbtUhbA&w=560&h=315]

The game was released today on the 3DS and WiiU, while the Xbox One version is due out tomorrow, 6th of March. Meanwhile OllieOllie 2: Welcome to Olliwood is free to download, thanks to Sony's Playstation Plus March update.

We first saw Roll7's OlliOlli game at EGX Rezzed 2014 and later reviewed the game, that you can see here.

Like indie films? Like Zombie films? Check out The MotherTown!

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zombie weekThe Mothertown, an independent movie produced by John Williams. A one mans vision and the help of 10 actors, along with countless zombies that he managed to find. A £500 budget and support from the local community. The Mothertown a zombie comedy was created.

[youtube https://www.youtube.com/watch?v=l37SWVZ8Qt8&w=560&h=315]

The Mothertown DVD can be bought here and all profits will be going to charity and... our very own Blast Processor Gary is in it! The Mothertown Q&A shot at Stock Con 2014 can also be viewed here.

 

Space Hulk Ascension Adds Salamanders - Genestealers will Burn

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space hulk ascensionFull Control Studios updates Warhammer 40K game, Space Hulk: Ascension. While the Genestealers dominate the carrara doors in this 3D turn based strategy game, will the battle continue as Salamanders enter the fight with their high powered flame weapons?

The Salamanders are the latest addition to Space Hulk Ascension with focus on fire and flame.

This expansion also adds a new campaign playable for all existing chapters with over 30+ hours of additional gameplay and new visual look and feel.

Playable Salamanders Chapter Double heavy Terminator option Salamander only flamer pattern 3 new pyromantic psychic spells Ashes to Ashes Campaign with 20 New Story Missions and 20 Flash Missions More puzzle like missions New mission mechanics like rotating bridges and firewalls consuming the levels over time

This update also features a lot of new improvements, fixes and features.

1.2.0 -------

Salamander Expansion (separate purchasable DLC) - Salamanders playable chapter - “Forge of Heroes” Campaign with 20 story missions and 20 flash missions - Cool story written by Black Library editor Graeme Lyon - Complete new tileset with lava look for Salamander campaign - Broken hallway tile set - Salamanders relic weapon models - Salamanders only diamond pattern flamer template - Dual heavy option to field 2 heavy flamer Terminators at the same time - Salamanders only pyromantic psychic powers - Salamanders can walk through fire - Firewall mechanic eating mission geometry - Rotating bridge mechanic controllable by environment interaction

Features and Improvements (free for all) - Large amount of weapon variants (almost tripling the amount of available weapon options) - Allow restarting/replaying completed campaigns with existing squad - Better and more consistent chapter selection menu - Rune priests called rune priests instead of librarian - Quick save notification popup - Campaigns can now have conditional paths in the mission tree - Lua based script support for more rich features in level design - Dynamic objective lists that change as mission sub objectives are completed - Save slots now show DLC campaign progress - Improved AI for blocked and unavailable paths

Balancing - Tweaks to difficulty (Made start and middle harder) - Powerfist cannot destroy doors anymore - Allowing for attacks with units next to each other in or partly in flamed areas

Bugfixes - Chainfist door destruction animation - Performance fix for blocked GS entry points adding invisible Genestealers - Free shot bug fixed - Spelling fixes - Fix for old save games - Fixed Sin of Damnation mission 14 - Audio system random sound not playing bugfix - Fix some corner case issues not showing briefing objectives correctly - Several UI bugfixes - Acid skill logic fixed - Doors wrong directions bug fixed - Fixed the flame to not propagate onto the obstructed tiles. - Fixed tutorial bug that could break the tutorial by using overwatch - Fixed a movement bug that lead to exceptions and ghost genestealers if clicking on the tiles while unit is moving - Fixed the lines path logic in the mission select screen - Fixed Survival Flashmission with wrong turn-success - Lots of minor bugfixes and improvements

[youtube https://www.youtube.com/watch?v=d7nzXnpqPqc&w=560&h=315]

 

 

Dying Light: When a Limited Edition goes too far?

zombie week I've just taken a short break from writing a review and decided to have a bit of a catch up on the days goings on via the power of the internet.

Lots of new gameplay videos, release dates, a limited edition that includes a house, new patc...wait...

A limited edition that includes...a house?!

It's true! UK gamers keen to get the best version of Dying Light (which is out now via direct download from the Playstation Network/Xbox Live or on disc at retail from Friday) is getting a £250,000 edition of the game, courtesy of GAME. It's called the 'My Apocalypse' Edition

What does £250,000 get you then?

- Custom built zombie-proof cabin, thanks to Tiger Log Cabins

- Parkour Lessons, thanks to Ampisound, the fellas behind the video below

[youtube https://www.youtube.com/watch?v=jPhuefvauuk&w=560&h=315]

- A trip to the Techland studios in Poland to meet the devs

- An online match of 'Be The Zombie' with the devs

- Your face added to the game (Night Hunter character skin)

- Night Vision goggles

- Adult Diapers (OH COME ON!)

- 2x Razor Tiamat Headphones

- Human sized Volatile model (I assume to 'decorate' your new cabin)

Oh...and 4 signed copies of the game, in steelbook cases, of course.

Don't believe me? It's apparently going up for preorder on GAME's website tomorrow (25th Feb) so you'll be able to see for yourself.

Check out the image below for the full contents. If any of our readers decide to splash the cash, ensure you invite us round for a brew.

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FRIDAY THE 13TH SPECIAL: Beat The Level with Aliens and DOOM!

friday 13th on blastprocessAnother new show launches on Blast Process, Beat The Level. The format is similar to our Beat The App show, in where we compete against each other but with a verity of games and console with a main focus of retro games from our past! The first two games we've played are Alien Trilogy and DOOM on the Playstation one. Please Like the videos if you enjoyed them and want to see more.

[youtube https://www.youtube.com/watch?v=6vpCXowYyXQ&w=560&h=315]

[youtube https://www.youtube.com/watch?v=N__t67KicT8&w=560&h=315]

Eurogamer Review Shakeup

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So Eurogamer has finally dropped their numerical scoring system.I won't be the first to say -it's about time! It's subjective (as all rating systems) but it's down to an individual's meaning of 4/5 or 2/5. To me 4/5 should be almost flawless, to others it just means pretty good. Ratings like that have never effected my game buying; if I want to get the game, I'm going to get it, regardless of some numbers that no two websites or magazines will ever agree on. Joystiq last month also threw in the towel on number rating systems for the same reasons and we may see over the next few months more review websites dropping the numbers as it swiftly loses reliability.

What I want to know is: should I buy it?

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Eurogamer have upturned their number system to Recommended, Essential, Avoid. This seems much more relatable to me, I just want to know if it's worth my time and money, and if I'm told to avoid it- chances are I'm going to give it a miss (unless I'm being stubborn!) There are so many peices of a gaming puzzle, graphics, gameplay, network issues: all things that need to be considered, but who's to say graphics are more important than gameplay (have you seen Minecraft? We love it) and for others trouble with online play isn't an issue, because that's not important to them. All of these can be reviewed but numbers isn't going to cut it.

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Here at Blast Process we've tried to avoid number systems, there was no way we would ever really agree what a 3/5 is. I've used a couple in the past to measure addictiveness, but it really didn't feel right so I stopped pretty quick. Our system is based on whether we want to play it or not! We tell you if it's a Buy It, Not Buy It or if we really love it- Blast Process Award! Free download games we are hopefully going to tackle a little differently, with Download or Don't Download (just to keep things extra simple).

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Eurogamer has stopped reviewing games before they're officially finished - and to me that's a massive shame, being involved with reviewing a game whilst developers are still tweaking it is a huge opportunity. They're also leaving Metacritic behind, saying it wouldn't make sense within their new system to try and fit it into 100 point scoring system, which makes perfect sense, they would just be making it up on Eurogamer's behalf.

So we will just have to see if it sparks a trend of reviewing shake ups across the gaming world...

Over and out

Mel

Roll7 Release New Trailer for OlliOlli 2

olliolli-2-logoRoll7 have released a new trailer for OlliOlli2: Welcome to Olliwood.

The trailer shows the skater grinding, flipping and launching through a host of stunning new worlds, with a more in depth look at ‘Combo Rush’ the new local Multiplayer mode, as well as a cheeky tease for the as yet unannounced 5th world (watch to the end!)

You can checkout the brand new trailer below and if you fancy a go, the original OlliOlli has just received a huge 70% (£2.40) price drop in Europe!

[youtube https://www.youtube.com/watch?v=59YkRvKc0p0&w=560&h=315]

Don't forget to watch what we thought of the first game here

[youtube https://www.youtube.com/watch?v=02Fe_fuymmk&w=560&h=315]